Digital Studio Art
Digital Studio Art recognizes the computer as integral to the creative process in the twenty-first century through a curriculum that combines traditional studio courses such as drawing, painting and sculpture with digital courses in illustration, web design and digital video.
Digital Studio Art investigates technology through the lens of an artist and serves students seeking careers on the cutting edge of fine and commercial art. Representative of Digital Studio Art is Albright College’s unique approach to Design, team-taught by two professors from their respective fields in art and technology. Whether pursuing the fine or commercial arts, Digital Studio Art empowers students with the concepts and skills to pursue their own creative work, as well as careers in a workplace increasingly reliant on technology.
Albright’s Digital Studio Art program integrates advanced creative concepts and techniques essential to both digital media and the visual arts.
The Digital Studio Art major within the Department of Art and Art History provide you the opportunity to combine general liberal studies with in-depth study in studio art and art history. By expanding your knowledge of art genres, visual concepts, media and artists, the Art Department heightens your awareness of and appreciation for the visual arts. We emphasize critical thinking, effective self-expression and creative problem solving. Through our curriculum, the Art Department fosters your understanding of the global role of visual arts in human society.
- To develop a personal voice and vision
- To develop critical thinking skills in a multi-cultural world
- To articulate concepts and observations from an informed viewpoint
- To harness the computer’s creative potential
- To develop a strong portfolio
- To sharpen skills in traditional and digital art (drawing, painting, photography, sculpture and software across disciplines)
- To understand and locate one’s own art in a historic context through courses in art history and the history of technology
- To understand art from the perspective of both a fine and commercial artist
Over the last few years, Digital Studio Art graduates have begun working in a wide variety of fields and for numerous attractive employers:
- Assistant editor, photography department, InStyle, New York
- Computer graphic designer, AT&T, Holmdel, NJ
- Creative director, Big Bear Promotions, Kutztown, PA
- Director, Depersico Design, Havertown, PA
- Designer, G. Scott Designs, Seattle, WA
- Designer, The Lorish Company, Reading, PA
- Graphic Artist, Genex Services, Inc., Plymouth, MA
- Graphic designer, Big Bear Promotions, Kutztown, PA
- Graphic designer, CBL Advertising, Wyomissing, PA
- Graphics designer, Art & Color Designs, Reading, PA
- Newspaper production graphic artist, AccuWeather, State College, PA
- Photographer, Joe Neil, Inc., New York
- Photographer, Lifetouch Portraits, Norristown, PA
- Production assistant, New York Press, New York
- Scientific illustrator, Minutiae, Evanston, IL
- Senior designer, The Widmeyer-Baker Group, Inc., Washington, DC
- Senior graphic artist, CBS News, New York
- Student coordinator, Florence International Film Festival, Florence, Italy
- Web and graphic designer, Kenobi Solutions, Freehold, NJ
Please see Art and Art Histories homepage for other student outcomes
Matthew Garrison, MFA
Professor of Art and Digital Media
Joseph Hocker, MFA
Assistant Professor of Photography and Digital Art
- ART 101 Drawing
- ART 103 Design
- ART 113 Sculpture
- ART 216 Photography or ART 112 Painting I
- ART 256 Modern Art and Design Concepts
- ART 265 Computer Graphics
- ART 400 Studio Topics (Painting, Sculpture or Digital Studio)
- DIG 265 Digital Literacy
- SYN 352 Aesthetic Rebels in Film and Art (formerly IDS 252)
- Three courses from:
- DIG 201 Video I
- DIG 270 Digital Illustration and Design
- DIG 315 Web Design or DIG 283 Visual Design for the Web
- ART 212 Painting II or ART 213 Scupture II
- DIG 420 Senior Seminar
One of the ART courses may also be used to satisfy the Foundations-Fine Arts requirement of the General Education Curriculum.
A primary objective will be to develop students’ knowledge and skills in applying the elements and principles of design in the use of Digital Media as well as the media of the Visual Arts, including drawing, painting and sculpture.
Students will develop a comprehensive understanding in media theories that will assist them in creating integrated products in digital artworks and digital environments. They will put those theories into practice through specialized courses in writing, digital and visually artistic production, research, illustration and design, and will have opportunities to apply their knowledge through work with campus media and internships with regional cultural and educational institutions, publications and agencies.